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This is SLC: Our College News

Supporting Pride events and Indigenous History month
June 1 marks the beginning of an important month for us as a community committed to growing how we embody our value of Belonging, as we commemorate and recognize national Indigenous history, and celebrate diversity and Canada’s 2SLGBTQIA+ communities. While the month of June is the highlight of these celebrations, it is important to carry on our learning journeys all year long. 
Campus mask requirement to be lifted June 1
Effective June 1, SLC will no longer require masks to be worn on campus or in SLC facilities, unless PPE is a requirement of the learning or work environment.
Sexual Violence Prevention Month 2022
May is Sexual Violence Prevention Month. Sexual assault centres have spent time and energy into bringing awareness to sexual violence for decades. This month the Ontario Coalition of Rape and Crisis Centres (OCRCC) is highlighting the work of using this awareness to further practice violence prevention, using a Survivors First approach. The OCRCC says it takes a community to end sexual violence – this work cannot be done alone and there is room for everyone to get involved. 
Overdose Prevention Training Equips Employees and Students to Save Lives
As a result of a partnership between SLC Student Wellness and Accessibility (SWA) and Mark Barnes of Respect Rx Pharmacy (RRP) and NaloxoneCare.com, more than 1,600 SLC students and employees have received potentially life-saving overdose prevention training.
Play Games Developed By Game Programming Students
The Capstone Project course in SLC's Game Programming program is designed to emulate a studio environment. Students create detailed design and technical documents and worked collaboratively in small teams of 4-5 learning to effectively use source control software like Git (github), set up automated build systems using Jenkins, communicate through Discord, prioritize tasks on Atlassian JIRA, and use the game engine Unity to create finished products with the goal of releasing a playable game to a publishing market by the end of the semester.